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Kaimid is a shop NPC, he supposedly runs the Body Shop. That is what I was told at least. Since he likes to inflict pain on 'squishies' what better way to do it legally than a tattoo/piercing parlor?
Then again, back when staff had ownership over their NPC's they would get on them and interact with users in that NPC's Persona... so i'm not sure who all know's that Kaimid liked to experiment on humans (squishies) to see how they worked and try to understand pain. Hence the one little comic kaimids 'owner at the time' had made: http://i62.tinypic.com/2zfop68.jpg I think Fakir runs a shop too.. i forget which one if he did.. If you make them forum personalities and take away their shop jobs, who'd take over their shops? Kaimid is perfect for the Body Shop. |
Why do there have to be shop owners at all? I have yet to be given a single reason we should have them. All they seem to do is make item release announcements far more of a headache to write up.
I hate to break it to you, but characters like Kaimid would be the very first getting the axe in the reset we're talking about. Any of them who were owned by former staff are right out; you said it yourself, no one knows their quirks and mannerisms. They aren't our characters. The entire point would be to cut out all of those problematic old artifacts and codify what remains into something that will actually work. ( on my phone, sorry for any errors.) |
Call me a whatever you wish here, but I am vehemently against any sort of shop NPC being in any sort of major story. I know it's about as fun as using IcyHot as eyedrops, but shop owners generally don't go around having adventures. They can do mascot work, have their own little mini tidbits, but if the first thing that defines someone is "shop owner", then generally they have enough things going on in their life with said shop that the most adventure they have is correcting an error in a ledger or actually trying to procure merchandise. They don't really belong in a main story, save for being a cameo or minor reference. At most they should be brought in only if a character needs to actually purchase something, and once again, only if it's story related.
A lot of the NPC's are just written as a complete mess. Some are salvageable, and some have been used to a much greater degree than I would have ever thought possible. But there are so many in the Character sections that read like D-list superheroes. I won't name any specifics, because generally I like you guys a lot and I know if I mention one it'll probably be the creation of someone I'm fond of and my aim was never to insult. But there's no point trying to build on to characters that are about as developed as a third-world country. It's like Pokemon, or even Chocobo breeding. Do you hold on to the failures, or do you set them free in the pursuit of a much better end result? Allusions to eugenics aside, I think we are standing before a great opportunity to end the old stories, archive them for new and old users to browse through and see what was, and then look forward to a grand new chapter to see how far our storytelling has grown. |
I know one site that had characters as shop owners, but someone was also trying to make some kind of comic with them, then they decided to ditch some of that and are now trying to 'remake' some of the shops. Which by the way has only resulted in maybe one shop owner and two event runners. I personally don't see the point in having shop owners, but maybe some flavor text describing what one sees when entering the shop would be nice. I love the flavor text on my MTG cards~♥♥♥
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I don't think I get the opportunity to say it much, but.
I really, really, really, really, really hate Kaimid. |
I honestly have no opinion about him accept that I don't really like his hoodie. x'D Though I do have a question, what will happen to those character themed items? Will they stay/name changed or will they be removed and us reimbursed for them being removed?
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No matter what choice we make, we're not going to wipe the things we have now and pretend they never existed. Character themed items will stay just as they are, there's no need to change them.
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Okay, was just wondering, so now I have a suggestion for those items, can we get them in more color combos then? Just because several of them I wish I could get in other colors, or should I leave that for the suggestion thread?
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Shopkeepers are the face of the stores, thus the face of the whole concept of Trisphee of being a avatar site. So writing a story of the faces/mascots of the story is the whole purpose of the world. I mean, you don't slap Pikachu on all Pokemon merchandise and come to find out that Pikachu isn't a Pokemon or has anything to do with the franchise itself. If you give me a non-shopkeeper character in Trisphee that has nothing to do with me the user, and then tell me they are a main character that's not going to work. Gaia actually tried that with zOMG! It stared a female lead, and her story bubbled into nothing because she had no purpose outside of zOMG, she wasn't a shopkeeper, and she was just there to tell a story that had nothing to do with Gaia itself. If you want to get rid of shopkeepers, in a site perspective that's simply not going to work. In a story perspective, yes it will work because your simply telling a story. You need to be able to write a story within the perspective as a user of Trisphee then a perspective of an average reader. What point does a non shopkeeper/a NPC used to identify a tool or function have to do with Trisphee? They don't, which is why a story of the faces or mascots of Trisphee is the route you need to go. If you want to get rid of those old staff characters, why not go with the superhero reboot route and take that character give them a new origin, new story, but keep the identity and pools of resource you have in tact. Comic books have retold their stories countless times in different universes and worlds. Which is exactly what your doing, they still have almost all the characters from the previous stories because they were popular, and were re-written with a new origin, story, and an altered identity. There has been multiples of the same character in the same universe as well, so no matter what route you go you can always pool together something out of it. Take Kamid for example, you already have a fleshed out personality and a character that's easily identifiable, and so far the only reason why you want to can him is because your saying you aren't competent to write for a character that is not of your own because you don't think you can write for a different personality. Which again is an example of a bad writer. (An example of a decent writer is actually attempting to write for that character, and an example of a good writer is to write for that character well. In case your wondering my stance on how you judge how good a writer is.) Yes someone else made a character for the site, and they are great. Use your resources and pool together something new from it if need be. I'm just trying to say don't throw away perfectly good things that are liked by many. Give something a look or outfit, change bits of story. A story of a robot god turned human could easily be flipped into a story of a human who thinks he's a robot/wants to be. I can now see why you have been rejected so many times on somethings that need to happen... Even I can't agree, but it's not my decision in anyway to begin with. But I hope you can grab something from what I'm saying. Quote:
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If I remember correctly, Kaimid is a machine god who was cast out in the realm of mere mortals, a god who is eons old at that. And yet with all of this, he acts like a 14 year old anime comic relief character with little grief concerning his backstory. He's taken the mortal banishment thing very well, almost as if it's not really a thing for him. The idea of someone getting used to things such as "pain" and other mortal concepts is a great idea, but it was executed about as well as...you know what, I'll skip that analogy.
Anyway, Kaimid's story bits are actually a fairly decent example of what I was talking about. You have the perfect setup for a vengeful god on a quest to be reinstated, or even semi lighthearted as he discovers this "eating" concept and remembering to breathe before he even gets his bearings, but he's reduced to a nonsensical anime character role of "Hey squishie feel this pain aye is this concept something you're aware of?" Just such wasted potential. |
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And in fairness of his personality, if a child was frozed at his age for example his personality is intact and he'd never technically age with his mind because his brain hasn't or have aged with it. The only clause to this is if he did age and became older and then reverted to a non aging child form, but even then while he may be more mature he will never evolve or change from there. |
I have to butt in here and point out that's not necessarily true. There's been plenty of times where a child's maturity is far beyond that of their physical age because of things they've seen or been through at that age. Even as a kid people always said I acted much older than I actually was, even more so when compared to my brother. This could be because of the fact that when I was five I honestly thought my brother had died because when he was eight years old he fell eight feet on August eighth and got a blood clot in his brain. Which at the time there was only a fifty-fifty chance of him surviving. So when I saw a bit of blood on his cot I freaked and started screaming that he's dead. I was only five when this happened and for me it was very traumatic. I was pretty shaken up after that happened, even more so when I wasn't allowed to see him for a long time, so I thought he was barely alive and stuff. And later on it also didn't help when my real mother couldn't hold down a job (mostly because of traumatic things that happened to her that actually prevented her mind from maturing for the most part) and we've literally have had to go without food. So it really all depends on the situation and the mentality of the person to be completely honest about that.
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I mean, hm. I don't really pay much attention to other sites' NPCs, but I vaguely remember Roliana's storyline had NPCs that has /zilch/ to do with shopkeeping. I mean, you're not going to sit down the god of mass destruction and tell him to help people try on shoes. (This is also my issue with Sarya and Trisiana and whoever-the-heck-else was some sort of goddess-in-disguise-as-a-mere-mortal. That I don't remember names as an ex-writer goes to show how many unnecessary NPCs we have.) I don't see the point of /needing/ shopkeepers. I don't think we do. I can tell you that most of the staffers loathe Sebastian, or at least, writing for him. EDIT: Really, there's no point in arguing about the ~AI personality~ and ~cutesy-ness~ of Kaimid. While I like him, he and his peers are mostly poorly-written characters. |
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Not talking about Kaimid specifically here, but if a character isn't that developed or has a contradictory personality to begin with, what personality is really there to work with? They way you keep suggesting we adapt the characters we have, makes it seem to me that, to you, a character is comprised of a name and a face and a few details about what they can do or have, the rest being malleable as needed. I call that shoddy writing. Quote:
Many of the NPC's are around because of events in a story that is now largely defunct. Why keep them at all? If we yank the story, the characters no longer have any reason to be around, nor do they have justifications for their personalities as what has defined them is gone. Is Ryuko going back to being happy dragon-man with two daughters or are they not going to exist any more?, and since they didn't get murdered by Meisha (or did they? Would she still be around too?) there is no justification for dark god Ryuko, at least, not without writing something new. In that case, why not just start with something new in the first place? I figure much of the reason to keep the current cast around would be nostalgia for the users who are already here. To a new user who has no idea who any of these people are without back-reading through a mess of text and events, they won't mean a thing. Sure, that will happen overtime with any cast we create, but at least if we start a new, we can build up a better foundation from with to launch a story that wouldn't be so arduous on newcomers. I didn't proofread a thing in this post so I hope is makes some sense. |
Well considering Trisphee is kind of futuristic and takes place over multiple planets... if a reboot were to happen I'd just suggest refocusing the story on a "different part of the galaxy" where they're not in contact to the old story/characters without having to delete them from the canon. That stuff happened, now let's see what's going on over here for a new story kind of thing. Lets us start fresh without having to remove the canon.
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Let's remove the canon.
There's no point in keeping it and having users ask questions about a now-defunct world and setting. If we're starting over, we're not going back there anyways. |
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Take Gambino for example from Gaia, he wasn't a shopkeeper but a NPC that was identified for running the Marketplace/Banks of Gaia. He still had purpose that fit within Gaia's site. I'm not saying everyone needs to be a shopkeeper, but everyone needs to connect to with what features are on Trisphee, or what will be. Otherwise their purpose is meaningless. Santa Claus is a character that makes since because you had a Christmas event (yes I know we don't have Christmas events, example is an example), but if you give me Bob Nice Guy which has nothing to do with Trisphee's world or a Christmas event itself and was just there. He had no reason to exist as a NPC / Be in the story. (Unless that was the intention and he was a gag character, but his character himself is still meaningless unless you gave him meaning.) Quote:
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(I feel like that's what you were saying, but didn't understand that is what I was trying to say... Or I could had misinterpret what you meant...) Quote:
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[quote]Many of the NPC's are around because of events in a story that is now largely defunct. Why keep them at all? If we yank the story, the characters no longer have any reason to be around, nor do they have justifications for their personalities as what has defined them is gone. Is Ryuko going back to being happy dragon-man with two daughters or are they not going to exist any more?, and since they didn't get murdered by Meisha (or did they? Would she still be around too? there is no justification for dark god Ryuko, at least, not without writing something new. In that case, why not just start with something new in the first place?[quote] I do agree, there is no point to holding onto ideas that are defunct and or simply won't function into a story anymore. Maybe there is no point for a evil dragon king anymore, you don't have to write someone from that angle. As I said, even if you write a new origin and change the identity of that character, it's still him. You could still (and..) savage and reuse what you can. Quote:
Look at Deadpool, he was a cool character but the X-Men creators didn't care for him that much. Give him a new direction and he now has a famous personality, identity, popularity that no one could had imagine at the time he was originally created. I'm sure most non die hard X-Men fans knew about Deadpool, but now he's an internet sensation. Quote:
I agree that a stronger foundation makes for a better thing to grow from, which is why I suggest a soft reset or if there was a hard one to at least retool everything into a better foundation. Quote:
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As to the rest of your post, I think Quiet already covered it sufficiently. I don't disagree with any of her points, which I suppose means I disagree with most of yours, but I can't imagine that surprises you at all. I'm not sure I'm going to keep responding to you, since nothing productive is coming out of this conversation, and it's really derailing this thread from its intended purpose. If you want to feed this personal vendetta you have against me with a separate discussion or taking it to PMs, be my guest, but let's not delude ourselves into thinking anything valuable is emerging from this exchange. |
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But okay, I sense what vibe you got going there and I probably pressed some buttons here and there. But okay, cool beans, see you around... Youuuu. |
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I mean, in this case, we have a rather badly patched-up pair of misshapen shoes, cloth on leather, sole falling out but haphazardl stapled in, a pair of schoolgirl uniform shoes you've outgrown, something you wouldn't wear to college and definitely have grown out of. I think you'd want to move on from those...
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After reading the whole story discussion up to this point, my personal opinion is to delete the old story and go back to the original Trisiana plot, which was completely scrapped.
I liked that one because it was full of adventure and time travel. A merry party of adventurers who already have outfits made into items. What's not to like? :D As far as presentation, I think Trisphee needs more non-plot events. There are two main reasons that events get delayed: Lack of items pixeled, or lack of story written. If we didn't have to rely on writers to make Sebastian ramble on about how excited he is, we could hold more fun events with a simple game and a couple items, or even just contests and currency handouts. One lore event per year would give the writers time to create a compelling story where the users feel like they the outcome affects them as a person (but of course not where they can affect the outcome). I know I am one of the people who was turned off of the story due to sheer volume of reading to do. I tried hard to keep up with it, but just couldn't anymore after the Deivai chapters. Presenting the bulk of the story gradually over the course of an event and then having occasional mini-chapters (presented maybe as a single day's captain's log, a couple field sketches, a short video, there's a lot of possibilities here) throughout keeps it fresh and mixes up the presentation in an interesting and, most importantly, easy to consume way. |
Do...uh...do Tris&co actually have stuff written out for them? Like, I don't remember anything particularly solid. Also, doesn't that group also include Pandora?
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Yes they have like 1 thread, and no they don't include her.
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Second part is good. First part is not so good.
Honestly, I'd rather just start over with a new writing team and new characters designed by that team. |
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Honestly, throwing in some real holidays instead of just Nox (Day of the Dead) would also help a bit, in my opinion. Quote:
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I agree with Sei, real life themed holiday events would be awesome to do. You don't have to do all of them, and you don't have to make them intensive like some sites do *cough*Aywas*cough*. And when is this or the original sites creation day month and day wise? You could make the story related event around that time, unless you want to do it for when the new story begins, either time of the year would be a good time to have something like that.
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I like this idea, too. The story events are fun, but the site specific events like Nox (even though it has a story base as well) and Tris' birthday could easily feel more inclusive to users of the site as a whole especially for those who might not care to get into all the lore. If there were, say, maybe three per year, that would also give the staff something of a predictable schedule and a calender for sorts for the users who want to know when the next event might arrive. Other stuff can happen as it happens.
What about taking the masquerade party from the story and making it an annual thing? Lore wise, it could be a remembrance of the original party crashed by rebels, etc, which would give "characters" who appreciate tradition something to RP about if they like, while it remains essentially a costume party for everyone else, with the usual hang-out and chat threads, games, and currency getting. |
I have no idea when that took place, but I would think Spring would be a good time to have that take place. Because that's when people usually start wearing bright colors again. And of course we could keep Nox since its already kind of a Halloween themed thing, though an idea for that is maybe having it earlier in October or fall later into November? Only reason why I'm saying this is because a lot of site have events going on at that time and it will stress out users more if all the events on all the sites they are on occur at the same time. So this way people are not so stressed by it.
As for the party one I would suggest mid-late April as being a good time for it since Easter is earlier in the month when it happens in April so we can completely miss any stress from other sites having Easter events. And I have no idea when the site's birthday is. x'D |
Nox DOES run into November. We already thought of that. :P
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IIRC, the Masquerade event was a late-summer thing, but I'd fully support having a Carnival event in the spring. If we wanted to add a bit of lore to it, we wouldn't even need to include names or go into the details. So it'd be mostly a carnival but with a side of Memorial Day, or something.
Having a small New Year's celebration could also work, since we do release new yearlies at around that time, if things go smoothly. |
I like that idea, though would we plan on releasing the new yearlies then, before or after? I think it would be awesome to do it after to be honest because it could be like celebrating the coming new year like in real life. Though in real life I don't really celebrate. x'D
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That's another thing that has irked me, the yearlies. This year the yearlies are recolors of a collection of previous items that we've seen. Gallagher did an industriously amazing job of the massive range of recolors, and the labor involved is astronomical for pixel art, but I have to ask why we have recolors instead of new items?
I've bought my fair share of runes for the prospect of trading or picking up Monthlies and Yearlies, I won't lie. But the yearlies we have now are things we've been given before. I don't know if there was an issue with Trisphee's pixelists delivering new content that had to be patched up or if life things came up, and the massive content recolors has indeed allowed me to pick up variants of items I have missed in the past, but I do have to wonder why we're not seeing unique items. It seems that was the same case for the previous year's items as well, as I have many of the same thing, save for color variants. Are we just at a dead end for new unique Yearly items? I've been sitting on runes for a bit with the prospect of trading them, but most of the user base really has no need for them due to them already having the items featured in our current yearlies. Just seems there's no real reason to purchase premium currency if the things it buys are just rehashes, and it becomes worth less than aurum if no one wants it since they already have the originals of the rehashed items. It becomes a stagnant currency when it's designed to be the lifeblood of Trisphee. There's great examples out there of legendary donation items. ml1201 has a wonderful avatar featuring quite a few. I'm a big fan of the Desert Nomad, and was happy to have picked one up back in the day on a trade. I see so many wonderfully inspired and perfectly executed examples of donation items of years in the past, and as they progress on it seems as if they've waned until finally our colorists are putting more work in to them than the pixelists. If we're down a pixelist or something, I would love to see more hired. Believe me, I have no problem purchasing more runes if it means we can see a return to the same standard of items we have had in the past. If our current lineup is overworked, is there any chance of finding another to help ease the workload? EDIT: I would love to see style variations as well. As long as Trisphee has been around, we only have 2 examples of firearms, the weapons are nearly outlandish in their fantasy themes, and I can't help but feel that most of the casual clothing caters to a particular style. If we could see more examples of ranges of fashions and other items and accessories, and go in more than one direction with their design, that would be grand. EDIT TO THE EDIT: Hi again. Sorry to whine. But it has just occurred to me that I've been posting more to save up for Eggs, which have original, unique items. I suppose the new question I'm asking is why do the aurum-related items have well-done unique items when the items that require premium currency consist of nothing but (well done mind you) recolors of older items? This just seems backwards to me. |
1. I actually don't like doing real life holidays, especially for Tris. It sort of ruins the immersion for me. But, I am strange about holidays.
2. I have always hoped that we could have Nox, Carnival, User Appreciation, Feb winter/spring event, and 2 other small events, but the resources simply haven't been there to make it happen. 3. When we first did recolor bundles for Yearlies, it was in the hopes that our pixelists would find time to make new items to release with them. That, obviously, didn't happen then, and I find the chances of us getting a late release of them slim now. As hard of work as it was putting together the Yearlies we have now (with pretty much no input aside from you users, because I don't really have a team at all atm), I would have been happier if there was just as many new ones to give y'all. I really don't know what I'll do if we have another year like this. |
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I actually like the recolor thing to be honest, and here's my reason. I only grab a few of the donation items that are currently released and its mostly because I don't like the color options but see a couple items I could use. With the recolors released I actually have a wider range of items that I know will get used. I'm actually wearing several yearly items right now to be quite honest and wear fewer of the none yearlies because I have a harder time matching. x'D (I know I have a lot of donation items in general on but only because I got lucky, if I tried any other color I like I'd be hitting a brick wall). It makes sense to keep the completely new items as something to introduce throughout the year to keep people interested, the yearlies is more so just meant as an option. However I think they should be priced a bit higher, I actually thought they were amazingly cheap considering all that they contained. I think I ended up buying one of each color just for the heck of it. ^^; |
Don't get me wrong, I love having them, too. I'm addicted to having options like this. If I had unlimited time, I would do a lot more than the 12 new color sets I did. But I would rather have 3 new sets and 3 new items than 6 new sets. Ideally in a perfect world where I had help and Yearlies were done on schedule, I would like 6 recolored sets and 6 new items.
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As for the Yearlies, we didn't have the staff to create new items the past 2 years. We asked the community what they wanted instead of new items and it came to an agreement that lot of people would be interested in Recolor bundles of poses from items over the past year. The Yearlies done this way are actually quite successful in my opinion. ---------------- As for what Galla just posted before this post, I agree, I think it would be best going forward if we could have an even mix of Recolor Combinations and New Items. P.S. Galla, you're amazing. <3 |
I have no problem with regular holidays only if we don't call them Christmas/Halloween. I like seeing substitutes for the names and making something out of it. I like how Nox is like the Day of the Dead and it's a nice replacement to Halloween. I like see the holidays that aren't normally celebrated get looked at or at least evolve into it's own thing. When Nox event first came out it was easy for me to understand that it was related to Halloween. But I don't appose tooling those events to be more like the regular holidays.
Make Christmas a month, give us the ability to gift anonymously straight to the user without having to wait for them to accept a trade. And allow that feature to be only used all month long (Despite the feature would be very much appreciated outside 1 month.) My reason so much for not calling it Christmas is because there are other holidays, while I'm not religious and I celebrate the secular side of Christmas I think inventing or tooling a wintery holiday tradition in trisphee (that doesn't have to be plot related) would be a awesome treat. If we were to have 1 big event per year, do it in the Summer where no one attending High School (our general targeted audience, if not college students) have the most free time and are looking for something to do. Then have a smaller nox event, a quick cheap Winter Holiday event about gift giving, and what else in spring. So.. 1 Big, 1 Mediumish size, 2 small (Trisphee's Birthday, and... Whatever else? Masquerade? Dance? Ect.) Oh and if we do have a Masquerade/Dance we should have a sitewide roleplay that's not plot related to be used for the Masquerade. Just make threads listed as Ball Room, Eating room, ect. And let people do the rest of the work, and only monitor it for whatever rules you set for it. |
I'd love to do an RP like that and that is a great idea in general. XD Only one other time have I done RPing dances and stuff, and that's actually what got me into doing RPs. XD (there was a bit of romancing between my male avi on another site with another person's male avi that started an RP).
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It's actually been my experience that summer is the least active time for forums, likely because people are doing other things, like going on trips or such, and in general spending less time in front of a computer than when people are in school and working on assignments. A large event would probably do better in the fall or winter.
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