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I mean, I don't promise coloring greatness, but I could attempt metal overlays, although a detailed explanation of how overlays are used/applied would probably be helpful.
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they're put overtop a greyscale item base and set to overlay or a combination of overlay + soft/hard/vivid light layers, with tweaks to the way the pattern flows being done with rotation and perspective warps.
uuhhhhhhh make it a tiny bit more vibrant than your final goal and it should be fine large images/repeating patterns are preferred for ease of use |
Or better yet MAKE A TON OF FLANNEL.
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yeah i'm slowly adding to my collection of patterns for us to use. the random "design this shirt!" nonsense that i do for events sometimes helps. this is what my collection currently looks like
the ideal will always be hand-made patterns that fit every curve and fold of an item perfectly, of course, but easy patterns are nice to make commons more interesting. |
We could probably get away with making some patterns that are contoured to the general shape of the base that you could apply on conservatively-shaped commons. You'd need separate pattern variants for male and female tops, and I'm not 100% sure if we could come up with a pattern that would work with different kinds of skirts, but shirts, pants, socks, and gloves at least ought to work.
I'm mulling over what layer styles might work to get a metallic effect, since the highlights are already THERE in the grayscale, they're just not sufficiently specular. Might or might not actually work, but it's plausible. |
highlights are there yes, but they're typically a lot softer/diffused than you would need for a metal effect. i don't think that would work well in practice, or making metal would be as simple as rearranging and adjusting a layer or two.
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Yeah, I know, I said that. The trick to be discovered is if there's a way to tighten those highlights up without distorting the shape too much. My first guess would be to play with a brightness/contrast adjustment layer, but that'd only work if you could specify a suitable curve instead of using a straight adjustment.
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sounds complicated lol
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@illu Did you not see my amazing scythe metal work? *pats self on back*
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If it DOESN'T have the feature, then yeah, it'd get complicated fast. If my idea works, I could hypothetically build a "metallize" tool that would take a grayscale and spit out a version with the highlights adjusted. This assumes my idea actually works, though. |
let me know if it goes anywhere then
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Wowza that's a looot of awesome items/poses. Mantle of Magma skin looks legit. Those details in the stones and the accents of magma are lovely +_+
I also love the shiny shoujo eyes in Invocation of Harmony. Ugh so cute. DX <3 Heir of Tide is pulling my heartstrings because I just finished watching Bride of the Water God The designs of the other ones are fantastic. They look fun to wear! Props to the art team! |
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standard rainbow is on the bottom cape part, what you gave me is on the top wispy scarf part just as a quick mock up. that's an extremely simple layer -> overlay with no other modifications. |
Oh, I should have mentioned, I tried using a more Lisa Frank-esque color scheme, which basically just turned out rainbow. It's not "normal" rainbow :|
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I really love the sunflowers
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