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-   -   A first look: New Avatar Editor (http://www.trisphee.com/forums/showthread.php?t=22304)

Potironette 02-08-2017 10:00 PM

Oh, but I can remove the gradient if I'm saved to it :o.

...Is looking at the console thing a useful thing that's normally done all the time? Should I open it up whenever something's weird?

Tohopekaliga 02-08-2017 10:17 PM

It is useful when you are talking to the person who made the page with a problem, yes.

Potironette 02-08-2017 10:46 PM

Should I give you the console thing whenever something weird happens in the avatar creator?

Tohopekaliga 02-08-2017 11:10 PM

Yes, please. :)

Potironette 02-08-2017 11:15 PM

https://www.trisphee.com/avatar/clie...tant.css?v=383 Failed to load resource: the server responded with a status of 404 (Not Found)
angular.js:13708TypeError: this.parent.addInstance is not a function
at InventoryItem.pushInstance (avatarEditor.js?v=1486476215:1)
at m.a.pushInstance (avatarEditor.js?v=1486476215:4)
at b.a.removeEquip (avatarEditor.js?v=1486476215:4)
at fn (eval at compile (angular.js:14605), <anonymous>:4:338)
at b (angular.js:15694)
at e (angular.js:25622)
at b.$eval (angular.js:17444)
at b.$apply (angular.js:17544)
at HTMLDivElement.<anonymous> (angular.js:25627)
at HTMLDivElement.dispatch (jquery.min.js:3)
(anonymous) @ angular.js:13708
https://www.trisphee.com/avatar/clie...tant.css?v=383 Failed to load resource: the server responded with a status of 404 (Not Found)


^For
http://i.imgur.com/ll6YZrs.jpg?1

Tohopekaliga 02-08-2017 11:42 PM

Aha, now we're getting somewhere. :D Great. Lemme poke at this for a while, and I'll let you know what else I need.

Illusion 02-09-2017 01:51 AM

While I like the features I can hardly navigate or see things, everything looks like chaos in my eyes.

The big black buttons are very distracting as well, my eyes are trying to focus on them instead of my avatar. Double goes for the gradient banner.

I hope design wise everything is more subtle.

Edit: sing your white space and adding a little more distance from boxes will help. You already condensed enough of the boxes by letting item stack on top of each other. There is no need for the smaller box sizes.

For the numbers listing the amount of items is to make it a lower opacity so it doesn't distract from the image.

And while it's nice to see what items we have on in the one box on the bottom left, it makes everything more cluttered and hard to see. If we already have a layering option/button then we don't need the box showcasing the items currently on then.

Starry Night 02-09-2017 02:56 AM

^_^
 
Oh, that's awesome! Can't wait to use it. It looks very advanced!

Tohopekaliga 02-09-2017 10:58 AM

Well, you can use it now, but it's got some issues. :P


I fixed the problem in the old avatar editor.

I'd have had it fixed sooner, but I had missed something rather obvious when looking before.

Quote:

Originally Posted by Illusion (Post 1755929)
While I like the features I can hardly navigate or see things, everything looks like chaos in my eyes.

The big black buttons are very distracting as well, my eyes are trying to focus on them instead of my avatar. Double goes for the gradient banner.

I hope design wise everything is more subtle.

Edit: sing your white space and adding a little more distance from boxes will help. You already condensed enough of the boxes by letting item stack on top of each other. There is no need for the smaller box sizes.

For the numbers listing the amount of items is to make it a lower opacity so it doesn't distract from the image.

And while it's nice to see what items we have on in the one box on the bottom left, it makes everything more cluttered and hard to see. If we already have a layering option/button then we don't need the box showcasing the items currently on then.

The styling definitely needs help. It's what I set up right when I started it, and haven't changed... The item icons will be bigger, and I'll find a better way to display the numbers. Also, all the black icons (for save and layers and such) are placeholder...They're simply Material Design icons that I put there to have some sort of button.


That said, I disagree completely about the equipped list. I think it is essential, even with the layering tab. It provides a quick place to find and change what items you have equipped, rather than jumping back and forth between the Layers tab and items.

Also, it's disabled at the moment because there are some hokey issues I haven't worked out, but the equipped list is also drag sortable, although not with as fine grained control (Something that's back/front, you can only sort the front), just meant as a quick little adjustment pane while you plop the items on.

Panda 03-15-2017 04:38 AM

The new avatar system doesn't recognize my halo.
Every time I use it, it takes out my halo.

Tohopekaliga 03-15-2017 10:35 AM

Hmm... yeah, I know why it's dong that. It'll be fixed in the public version soon.

Ginger 03-15-2017 06:23 PM

I just tested it out and I'm in love with it! We'll finally be able to save avatars *u* Also, I love that we won't have to keep scrolling down to find what we have equipped that we'd want to change. An equipped list is seriously going to save a lot of time when changing avatars.

Panda 03-16-2017 01:54 AM

How do we equip multiple poses of the same item,
if it's categorized together as numbers? O.o

Potironette 03-16-2017 04:58 AM

The numbers decrease and the item's still there until all the numbers get used up?

I keep forgetting about this avatar editor existing xD

Tohopekaliga 03-16-2017 10:45 AM

They are combined in the inventory list, but separated when you equip them. :)

Tohopekaliga 04-12-2017 04:26 PM

Hey guys, remember this thing? Yeah, it's still here!


And while my schedule may have slipped, uh, a lot, I'm working on it again.

Mostly I'll push updates in chunks, but I sorted out a few things in the past couple days that I wanna put out there, because they're kind of important in their basicness.


Changelog 12 Apr:

-Fixed old editor grabbing a closet entry for the working avatar (that made looking at things on both get a little screwy sometimes)
-Fixed unequipping of common items
-Fixed saving of avatar facing: If you saved it as facing out, then by god, it's facing out. No promises if you edit it in the old editor, though.
-Fixed newer items not appearing.
-Fixed all future items from not appearing.
-Fixed Avatar cache not updating when you save. (Means you saw your old avatar for a while after saving...bot not anymore)

McSwiggins 04-12-2017 04:41 PM

Thank you, Toho.

Tiva 04-12-2017 04:42 PM

Yay! Meaning we can play with the new items in the new editor!

Tohopekaliga 04-12-2017 04:43 PM

:) Yup! Sure does!


And you're welcome, Shamus. I hope it brings much entertainment.

Lawtan 04-12-2017 05:46 PM

So, is there an intent after the bugs are worked out to try to increase the space between items? It is a bit more difficult to use in that sense. (vision/eyestrain problems)

Essentially this (new)


Against this (old)


One way to do this would be to make the new buttons on the side about half their size.


...sorry to bring it up.


On another note, I notice that the avatar is flipped 180. The equipped box at the bottom is very useful, actually!
...Is the box of items under the avatar ordered in reverse of the layer stacking? (Intended to replace layer stacking, maybe?)

...Gear and Scene aren't applied/sorted yet, correct? (There is nothing there)

Stacking helps a ton!

...*Likes the Avatar options of face-in/out*

Tohopekaliga 04-12-2017 06:04 PM

Yes, I do intend on adjusting the styling of the page quite a lot. Spacing is a big one. Placement of things is another.

The list under the avatar is currently bugged in its ordering, namely it's reversed. It will also allow reordering like the layer tab.


And I did flip the avatar around, since if it is on that side of the page in the forums, it faces that way.

I think I'll have the item icons all face the same direction as the avatar (so when it is flipped so are they).

Gallagher 04-12-2017 07:48 PM

Quote:

Originally Posted by Tohopekaliga (Post 1768708)
I think I'll have the item icons all face the same direction as the avatar (so when it is flipped so are they).

that's gonna be weird to get used to, but i like it

Glitch 04-12-2017 09:58 PM

great work toho

Den 04-26-2017 07:45 PM

I second the need for a tutorial. I didn't have any problems with it loading, and getting it to work, but I couldn't figure out how to get the avatar I was working on saved so I could access it quickly in the future.

Coda 04-26-2017 11:02 PM

Never fear, it won't be "done" until the interface is tidied up and self-documenting.

Den 04-27-2017 09:03 PM

The feedback helps though, I'm guessing? :)

Coda 04-27-2017 10:06 PM

But of course! :) Developers like us thrive on knowing what people think of our work -- targeted criticisms are one of the most valuable things we can get.

Tohopekaliga 04-27-2017 10:26 PM

Definitely! It is very difficult to tell what I've done wrong on something that I've been working on for a long while...Any oddities are obscured from you if you use it a lot, you see.

Coda 04-27-2017 10:35 PM

Yeah, once you've gotten used to your own stuff, you tend to not use the parts that don't work very well. (Because the parts you DO use that don't work very well tend to get fixed. ;) ) So it's easy for us to miss the stuff that WE don't use, or that WE take for granted, that other people could run into pretty easily.

Bug reports also show how much people care about it. Feedback is inspiring!


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